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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">// =========================================================================================</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// KXG363 - Advanced Games Programming</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// =========================================================================================</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">// Author: Robert Ollington</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">// GameObject.h</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">// Class to manage all information relating to objects in the scene.  Includes link to Transform and all Components</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#ifndef GAMEOBJECT_H</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GAMEOBJECT_H</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor">#include &quot;Mesh.h&quot;</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#include &quot;Material.h&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;</div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="keyword">namespace </span>T3D</div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;{</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;    <span class="keyword">class </span>T3DApplication;</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;    <span class="keyword">class </span>Transform;</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;    <span class="keyword">class </span>Component;</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;    <span class="keyword">class </span>Camera;</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;    <span class="keyword">class </span>Light;</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div>
<div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="class_t3_d_1_1_game_object.html">   32</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_t3_d_1_1_game_object.html">GameObject</a></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    {</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;        <a class="code" href="class_t3_d_1_1_game_object.html#a3da415b07696c726f2f31317651a94a6">GameObject</a>(<a class="code" href="class_t3_d_1_1_t3_d_application.html">T3DApplication</a> *app);</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        <a class="code" href="class_t3_d_1_1_game_object.html#a5ebb97ddcd82ac6f6e7baf06c6509afa">~GameObject</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_game_object.html#ae65331cd89f97f7064b89829b8c0f1a6">setTransform</a>(<a class="code" href="class_t3_d_1_1_transform.html">Transform</a> *t);</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        <a class="code" href="class_t3_d_1_1_transform.html">Transform</a>* <a class="code" href="class_t3_d_1_1_game_object.html#a84e7a2f11afebcccb89157eefc13956e">getTransform</a>();</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        </div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_game_object.html#a5a68bd2f90384e3600e5499adf6a29c1">setCamera</a>(<a class="code" href="class_t3_d_1_1_camera.html">Camera</a> *s);</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        <a class="code" href="class_t3_d_1_1_camera.html">Camera</a>* <a class="code" href="class_t3_d_1_1_game_object.html#ae32ea9a7098873ae9095b63aa04898a7">getCamera</a>();</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        </div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_game_object.html#a90c2f7555471dbe3f96441670f5ca164">setLight</a>(<a class="code" href="class_t3_d_1_1_light.html">Light</a> *l);</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;        <a class="code" href="class_t3_d_1_1_light.html">Light</a>* <a class="code" href="class_t3_d_1_1_game_object.html#ae5e6f7e78b0ec27f4397b6111bf32741">getLight</a>();</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_game_object.html#a5fd225023e438aa3c53c80fcc5b7b37d">setMaterial</a>(<a class="code" href="class_t3_d_1_1_material.html">Material</a> *m);</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        <a class="code" href="class_t3_d_1_1_material.html">Material</a>* <a class="code" href="class_t3_d_1_1_game_object.html#a85d6efb9b3e09e6f29e9166a3711ea44">getMaterial</a>();</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        </div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_game_object.html#ac4b0c0c8bbcf09c316c46bc9bc6d7fa4">setMesh</a>(<a class="code" href="class_t3_d_1_1_mesh.html">Mesh</a> *m);</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        <a class="code" href="class_t3_d_1_1_mesh.html">Mesh</a>* <a class="code" href="class_t3_d_1_1_game_object.html#af17beeed70f39f2bdfb346ecdbc7a5a7">getMesh</a>();</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        <a class="code" href="class_t3_d_1_1_t3_d_application.html">T3DApplication</a>* getApp(){<span class="keywordflow">return</span> app; }</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_game_object.html#aac8822a022b16a89fcbe6c7ecac53b31">addComponent</a>(<a class="code" href="class_t3_d_1_1_component.html">Component</a> *component);</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_game_object.html#a53b1349aa04ebd6e643286bdd6ce0167">update</a>(<span class="keywordtype">float</span> dt);</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <span class="keywordtype">void</span> setDistanceToCamera(<span class="keywordtype">float</span> distance) { distanceToCamera = distance; }</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        <span class="keywordtype">float</span> getDistanceToCamera()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> distanceToCamera; }</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        <span class="keywordtype">void</span> setVisible(<span class="keywordtype">bool</span> visible) { this-&gt;visible = visible; }</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <span class="keywordtype">bool</span> isVisible() { <span class="keywordflow">return</span> visible; }</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <span class="keywordtype">void</span> setAlpha(<span class="keywordtype">float</span> alpha) { this-&gt;alpha = alpha; }     <span class="comment">// </span></div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        <span class="keywordtype">float</span> getAlpha() { <span class="keywordflow">return</span> alpha; }</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        <a class="code" href="class_t3_d_1_1_t3_d_application.html">T3DApplication</a> *app;</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        <a class="code" href="class_t3_d_1_1_transform.html">Transform</a>* transform;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <a class="code" href="class_t3_d_1_1_camera.html">Camera</a>* camera;</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        <a class="code" href="class_t3_d_1_1_light.html">Light</a>* light;</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        <a class="code" href="class_t3_d_1_1_material.html">Material</a>* material;</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        <a class="code" href="class_t3_d_1_1_mesh.html">Mesh</a>* mesh;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        <span class="keywordtype">float</span> alpha;            <span class="comment">// override material alpha if &lt; 1.0</span></div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    <span class="keyword">private</span>:        </div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        std::vector&lt;Component*&gt; components;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        <span class="keywordtype">bool</span> visible;                       <span class="comment">// object drawn or not</span></div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        <span class="keywordtype">float</span> distanceToCamera;             <span class="comment">// this is a temp value for sorted draw order only</span></div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    };</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;}</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_aac8822a022b16a89fcbe6c7ecac53b31"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#aac8822a022b16a89fcbe6c7ecac53b31">T3D::GameObject::addComponent</a></div><div class="ttdeci">void addComponent(Component *component)</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:148</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_a85d6efb9b3e09e6f29e9166a3711ea44"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#a85d6efb9b3e09e6f29e9166a3711ea44">T3D::GameObject::getMaterial</a></div><div class="ttdeci">Material * getMaterial()</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:122</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html"><div class="ttname"><a href="class_t3_d_1_1_game_object.html">T3D::GameObject</a></div><div class="ttdoc">Generic class for all objects that exist in the world. </div><div class="ttdef"><b>Definition:</b> GameObject.h:32</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_ae65331cd89f97f7064b89829b8c0f1a6"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#ae65331cd89f97f7064b89829b8c0f1a6">T3D::GameObject::setTransform</a></div><div class="ttdeci">void setTransform(Transform *t)</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:60</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_a53b1349aa04ebd6e643286bdd6ce0167"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#a53b1349aa04ebd6e643286bdd6ce0167">T3D::GameObject::update</a></div><div class="ttdeci">void update(float dt)</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:156</div></div>
<div class="ttc" id="class_t3_d_1_1_transform_html"><div class="ttname"><a href="class_t3_d_1_1_transform.html">T3D::Transform</a></div><div class="ttdef"><b>Definition:</b> Transform.h:25</div></div>
<div class="ttc" id="class_t3_d_1_1_t3_d_application_html"><div class="ttname"><a href="class_t3_d_1_1_t3_d_application.html">T3D::T3DApplication</a></div><div class="ttdef"><b>Definition:</b> T3DApplication.h:28</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_ac4b0c0c8bbcf09c316c46bc9bc6d7fa4"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#ac4b0c0c8bbcf09c316c46bc9bc6d7fa4">T3D::GameObject::setMesh</a></div><div class="ttdeci">void setMesh(Mesh *m)</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:131</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_ae5e6f7e78b0ec27f4397b6111bf32741"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#ae5e6f7e78b0ec27f4397b6111bf32741">T3D::GameObject::getLight</a></div><div class="ttdeci">Light * getLight()</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:105</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_a5fd225023e438aa3c53c80fcc5b7b37d"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#a5fd225023e438aa3c53c80fcc5b7b37d">T3D::GameObject::setMaterial</a></div><div class="ttdeci">void setMaterial(Material *m)</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:114</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_a3da415b07696c726f2f31317651a94a6"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#a3da415b07696c726f2f31317651a94a6">T3D::GameObject::GameObject</a></div><div class="ttdeci">GameObject(T3DApplication *app)</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:24</div></div>
<div class="ttc" id="class_t3_d_1_1_material_html"><div class="ttname"><a href="class_t3_d_1_1_material.html">T3D::Material</a></div><div class="ttdef"><b>Definition:</b> Material.h:23</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_a5ebb97ddcd82ac6f6e7baf06c6509afa"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#a5ebb97ddcd82ac6f6e7baf06c6509afa">T3D::GameObject::~GameObject</a></div><div class="ttdeci">~GameObject(void)</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:41</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_a5a68bd2f90384e3600e5499adf6a29c1"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#a5a68bd2f90384e3600e5499adf6a29c1">T3D::GameObject::setCamera</a></div><div class="ttdeci">void setCamera(Camera *s)</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:77</div></div>
<div class="ttc" id="class_t3_d_1_1_camera_html"><div class="ttname"><a href="class_t3_d_1_1_camera.html">T3D::Camera</a></div><div class="ttdef"><b>Definition:</b> Camera.h:21</div></div>
<div class="ttc" id="class_t3_d_1_1_component_html"><div class="ttname"><a href="class_t3_d_1_1_component.html">T3D::Component</a></div><div class="ttdef"><b>Definition:</b> Component.h:20</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_a84e7a2f11afebcccb89157eefc13956e"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#a84e7a2f11afebcccb89157eefc13956e">T3D::GameObject::getTransform</a></div><div class="ttdeci">Transform * getTransform()</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:68</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_ae32ea9a7098873ae9095b63aa04898a7"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#ae32ea9a7098873ae9095b63aa04898a7">T3D::GameObject::getCamera</a></div><div class="ttdeci">Camera * getCamera()</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:86</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_af17beeed70f39f2bdfb346ecdbc7a5a7"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#af17beeed70f39f2bdfb346ecdbc7a5a7">T3D::GameObject::getMesh</a></div><div class="ttdeci">Mesh * getMesh()</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:140</div></div>
<div class="ttc" id="class_t3_d_1_1_mesh_html"><div class="ttname"><a href="class_t3_d_1_1_mesh.html">T3D::Mesh</a></div><div class="ttdef"><b>Definition:</b> Mesh.h:20</div></div>
<div class="ttc" id="class_t3_d_1_1_light_html"><div class="ttname"><a href="class_t3_d_1_1_light.html">T3D::Light</a></div><div class="ttdef"><b>Definition:</b> Light.h:18</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html_a90c2f7555471dbe3f96441670f5ca164"><div class="ttname"><a href="class_t3_d_1_1_game_object.html#a90c2f7555471dbe3f96441670f5ca164">T3D::GameObject::setLight</a></div><div class="ttdeci">void setLight(Light *l)</div><div class="ttdef"><b>Definition:</b> GameObject.cpp:95</div></div>
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